No More Room in Hell 2 Weapons Guide for 1.0
A version 1.0 guide to No More Room in Hell 2 weapons, weapon tiers, melee damage notation, firearms, attachments, and confirmed balance changes.
Quick answer
Version 1.0 contains 38 melee and ranged weapons. They span improvised and professional gear, while melee items use Tier 1–3 placement and Quick/Strong/Charged damage values in the official balance notes.
Choose for the situation
The official overview names crowbars, shotguns, proximity bombs, and molotovs as examples of the broader arsenal. Firearms can take attachments such as sights, scopes, and suppressors.
Scarce ammunition makes a weapon’s context matter more than a simple damage ranking. Melee preserves rounds; firearms create space at range; traps and explosives can control a larger push.

How melee values are written
In the 1.0 notes, three melee damage numbers mean Quick, Strong, and Charged attacks. The same notes use 100 HP for a standard Zombie, 70 for a Shambler, and 130 for a Prime as balance references.
These are version-specific figures. They are useful for reading the patch, but they should not be treated as permanent values after later balance updates.
Important 1.0 changes
The Baseball Bat moved from Tier 3 to Tier 2 and its base damage fell from 30/35/45 to 20/25/33. Machete, Hatchet, and Shovel base damage increased to 20/25/34, while Small Pipe moved to Tier 2 and Mallet moved to Tier 1.
No single official page lists every name and value for all 38 weapons. This guide therefore reports the confirmed total and documented changes without inventing a complete database.